Red orchestra 2 vietnam map designer3/23/2023 ![]() ![]() Make sure to have a bandage ready at all times.ĭuring the first hour of play I found myself constantly opening up the Settings menu to change things around this is not a game that plays similar to most games on the market. And when you’re shot but not killed, you will begin to bleed out. Helmets actually deflect bullets if hit at an angle, and explosions send shrapnel flying, instead of acting as if equipment like grenades function mechanically similar to dynamite as with most FPS games. Hitting an enemy from 70 yards out is incredibly tough, as an accurate shot requires the calculation of multiple variables, from bullet drop to iron sight imperfection. Prominent modern FPS design methodologies such as fast-paced movement, laser-sharp aiming, and high engagement volume are tossed away in favor of something that much more closely resembles the reality of war. Though, there’s a sharp learning curve here that can and will push out unsuspecting players who aren’t fanatical about realistic shooters. Rising Storm 2: Vietnam is an outstanding example of why Unreal Engine is one of the industry’s best, presenting everything from shooting feedback to item use in user-friendly fashion. ![]() Players have access to manual bolt and pump action, as well as free-aim when aiming down sight.ĭespite being a hardcore tactical shooter, the controls are tight and intuitive. Recoil is harsh, and in many cases players toggle on semi-automatic for rifles like the AK-47 to avoid having to handle the seemingly uncontrollable kickback of full-auto. In the same spirit of other Tripwire Interactive games, Rising Storm 2: Vietnam is uncompromisingly simulative.
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